Bibliographie concernant la "cyberculture"

Alter, N. (2000). L'innovation ordinaire. Paris : PUF.

Armanet, F. & Anquetil, G. (Propos recueillis par) (2010). Qui a peur d’Internet. Le Nouvel Observateur, 16-22 décembre 2010, 18-21.

Berners-Lee, T. (1989). Information Management: A Proposal. Document de travail, CERN, March 1989 (repris May 1990).

Berners-Lee, T. (1999). Weawing the Web. London: Orion Business Book.

Boffety, B., Boudinot, J.-J., Daphy, E., Descolonges, M. & Perriault, J. (1984). Rock ou informatique ? Une enquête sur les jeunes du 13e arrondisssement. Paris: INRP.

Bruner, J.S. (1990). … car la culture donne forme à l'esprit. Paris : Georg Eshel.

Busato, L. (1982). L'empreinte des médias dans le langage des adolescents. L'effet de mixage. Paris: EHSS, thèse de doctorat de 3e cycle.

Bush, V. (1945). As We May Think. Atlantic monthly, July 1945, 101-108.

Carroll, J. (1997). (D)RIVEN especially among its obsessed creators. Wired, 5.09, 120 ss.

Cerf, V. (1998). I remember IANA. RFC 2468, 17 octobre 1998. http://www.rfc-editor.org/rfc/rfc2468.txt (consulté : janvier 2011).

Crocker, S. (1969). RFC 1: Host Software. Los Angeles: UCLA, Network Working Group (7 April 1969).

Crystal, D. (2001). Language and the Internet. Cambridge: Cambridge University Press.

DiBona, C., Ockman, S. & Stone, M. (Ed) (1999). Open Sources. Voices from the Open Source Revolution. Sebastopol, CA : O’Reilly & Associates, Inc.

Ducourtieux, C. (2010). Le père du web ne perd pas confiance. Le Monde, 17 novembre, 17.

Duplan A. (2004). Robot, as-tu du cœur. L’Hebdo, 32, 68.

Featherstone, M. & Burrows, R. (Eds) (1995). Cyberspace, cyberbodies, cyberpunk. Culture of technological embodiment. London: SAGE Publications.

Feller, J. & Fitzergerald, B. (2002). Understanding Open Source Software Development. London: Addison-Wesley.

Freiberger, P. & Swaine, M. (1984). Fire in the valley: the making of the personal computer. New York : Mc Graw Hill.

Gall, A. (2003). On the value of a transparent Internet. Switch Journal, juin 2003, 20-22.

Gore, Al. (1991). Infrastructure for the Global Village. Scientific American, September 1991, 108-111.

Gourdain, P., O’Kelly, F., Roman-Amat, B., Soulas, D. & al (2007). La révolution Wikipédia. Les encyclopédies vont-elles mourir? Paris: Mille et une nuits.

Greenfield, P.M. (1984). Mind and media: The effects of television, computers and video games. Fontana Paperbacks.

Grossen, M., & Pochon, L.-O. (1997). Interactional perspective on the use of the computer and on the technological development of a new tool: the case of word processing. In L. Resnick, R. Säljö, C. Pontecorvo, & B. Burge (Eds.), Discourse, tools, and reasoning: Situated cognition and technologically supported environment, 265-287. Heidelberg, Germany: Springer Verlag.

Hafner, K. & Lyon, M. (1998). Where the wizards stay up late: the origins of the Internet. New York: Touchstone.

Hafner, K. & Markoff, J. (1991). Cyberpunk. New York: A Touchstone Book.

Hale, C., Scanlon, J. & Scanlon, H. (1999). Wired Style : Principles of English Usage in the Digital Age. Broadway Books.

Haraway, D. (1991). A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century. In D. Haraway (ed.), Simians, Cyborgs and Women: The Reinvention of Nature, 149-181. New York: Routledge.

Hightower, R. & Lesiecki, N. (2002). Java Tools for eXtreme Programming. New York: John Wiley & Sons, Inc.

Hiltzik, M. (2000). Dealer of lightning: Xerox PARC and the dawn of the computer age. London: Orion Business Books.

Himanen, P. (2001). The hacker ethic and the spirit of the information age. New York: Vintage Books.

Hofstadter, D. (1980). Escher, Gödel, Bach: an eternal golden braid. New York: Vintage Books.

Ichbiah, D. (1997). La saga des jeux vidéo. Paris : Editions Générales First.

Ichbiah, D. (1998). Cyberculture. Paris : Anne Carrière.

James, G. (1987). The Tao of programming. Santa Monica, CA: InfoBooks.

James, G. (1988). The Zen of programming. Santa Monica, CA: InfoBooks.

Kelly, K. (1997). New rules for the new economy. Wired, 5.09, 140 ss.

Kotler, S. (2002). Vision Quest. Wired, 10.09, 94 ss.

Krzywkowski, I. (2010). Machines à écrire - Littérature et technologies du XIXe au XXIe siècle. Grenoble : ELLUG (Savoirs littéraires et imaginaires scientifiques).

Künzi, C. (1998). Culture Web: recherche exploratoire sur les représentations d’Internet chez les écoliers. Université de Lausanne: Mémoire de diplôme.

Levy, S. (1985). Hackers, heroes of the computer revolution. New York: Dell Publishing.

Levy, S. (1996). Crypto rebels. In P. Ludlow (Ed.), High noon on the electronic frontier, 185-205. Cambridge, MA: The MIT Press.

Lévy, P. (1997). Cyberculture, rapport au conseil de l'Europe. Paris : Odile Jacob.

Licklider, J.C.R (1960). Man-Computer Symbiosis. IRE Transactions on Human Factors in Electronics, volume HFE-1, March 1960, 4-11.

Licklider, J.C.R. (1965). Libraries of the future. Cambridge, MA : MIT Press.

Licklider, J.C.R. (1968). The Computer as a Communication Device. International Science and Technology, HFE-1, 4-11 (Reprint: Digital Systems Research Center, Publication 61, 1990).

Lovink, G. (2002). Dark fiber: tracking critical Internet culture. Cambridge, MA: The MIT Press.

Littman, J. (1993). The last hacker. The Los Angeles Times Sunday magazine, Sep 12, 1993, MAG18.

McCutcheon, M. (2003). Roget's Superthesaurus. Writer's Digest Books.

McNichol, T. (2000). Kevin Mitnick walks. Wired, 8.03, 99.

Miller, G. (199). Hacking Legend's Sign-Off; Kevin Mitnick plagued the world of computers for two decades and led the FBI on a two-year-long chase. Now his saga is about to end. The Los Angeles Times, Mar 18, 1999, 1.

Mitnick, K. D. & Simon, W. L. (2002). The art of deception. Indianapolis: Wiley Publishing Inc. (foreword by Steve Wozniak).

Moody, G. (2001). Rebel code: Linux and the open source revolution. London: Penguin Books.

Negroponte, N. (1995). Being digital. New York: A. A. Knopf Inc.

Nelson, T. (1974). Computer lib / Dream machines. Readmond, WA: Tempus Book.

OFCOM (2010). Petites histoires d’Internet … que personne ne voudrait vivre. Bienne : Office fédéral de la communication.

Pieropan, D. (1997). Pulp Fiction de Quentin Tarantino. Collège Ahuntsic. http://hoeg.online.fr/pages/tarantino/reouvre.html

Perriault, J. (1990). La logique de l'usage. Paris : Flammarion.

Pochon, L.-O. & Grossen, M. (1994). Définition d'un espace interactif pour aborder l'étude de l'utilisation de l'ordinateur. Université de Neuchâtel, Cahiers de psychologie, 31, 27-47.

Pochon, L.-O. (1993). Hypertextes pour apprendre. Neuchâtel : IRDP, 93.104, Recherches

Popcorn, F. & Hanft, A. (2001). Dictionary of the future. New York: Hyperion.

Postman, N. (1993). Technopoly, The Surrender of Culture to Technology. New York : Vintage Books.

Poulsen, K. (1999). Exile.com. Wired, 7.01, 108 ss.

Raymond, E.S. (1996). The New Hacker's Dictionary. Cambridge, MA: The MIT Press (3rd Edition). (voir aussi http://www.jargon.net).

Raymond, E.S. (1999a). The Cathedral & The Bazaar. Sebastopol, CA : O’Reilly & Associates, Inc.

Raymond, E.S. (1999b). A brief history of hackerdom. In C. DiBona, S. Ockman & M. Stone (Eds), Open sources: voices from the open source revolution, 19-29. Sebastopol, CA: O'Reilly.

Rebetez, A. (1998). Sommes nous capables de voter sur la génétique. L'Hebdo, 20 mai, 32-35.

Rheingold, H. (1991). Virtual reality. New York: A Touchstone Book.

Rose, F. (2003). The second coming of Philip K. Dick. Wired, 11.12, 198-210.

Ruyer, R. (1974). Le gnose de Princeton. Paris: Fayard.

Sadoul, J. (2000). Une histoire de la science-fiction. Paris: Librio.

Shimomura, T. & Markoff, J. (1996). Takedown. New York: Hyperion.

Sterling, B. (Ed.) (1986). Mirroshades : A Cyberpunk Anthology. New York : ACE Books. (Introduction)

Stoll, C. (1989). The cuckoo's egg. New York: Doubleday Publishing Company.

Turkle, S. (1985). The second self. Computers and the human spirit. New York: Simon & Schuster, Inc. (en français: les enfants et l'ordinateur).

Waitzman, D. (1990). RFC 1149: A Standard for the Transmission of IP Datagrams on Avian Carriers. Network Working Group, Request for Comments.

Williams, S. (2002). Free as in Freedom. Richard Stallman’s Crusade for Free Software. Sebastopol, CA : O’Reilly & Associates, Inc.

Wise, D.A. (2005). The Google story. London : Pan Books.

Yob, G. (1975). Hunt the Wumpus. Creative Computing, sept-oct, 51-54.

Zimmermann, P. R. (1996). How PGP works / Why do you need PGP? In P. Ludlow (Ed.), High noon on the electronic frontier, 185-205. Cambridge, MA: The MIT Press.

 
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